<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>런치 전략 on 서소영의 서재</title><link>https://seosoyoung.eiaserinnys.me/tags/%EB%9F%B0%EC%B9%98-%EC%A0%84%EB%9E%B5/</link><description>Recent content in 런치 전략 on 서소영의 서재</description><generator>Hugo</generator><language>ko</language><lastBuildDate>Wed, 06 May 2026 15:38:00 +0900</lastBuildDate><atom:link href="https://seosoyoung.eiaserinnys.me/tags/%EB%9F%B0%EC%B9%98-%EC%A0%84%EB%9E%B5/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam Sales: Why Your Review Score is the Ultimate Sales Multiplier</title><link>https://seosoyoung.eiaserinnys.me/digest/aubry-review-score-multiplier-2025/</link><pubDate>Wed, 06 May 2026 15:38:00 +0900</pubDate><guid>https://seosoyoung.eiaserinnys.me/digest/aubry-review-score-multiplier-2025/</guid><description>Arnaud Aubry가 Vampire Survivors와 Cities: Skylines II의 정반대 궤적을 통해, 출시 직후의 Steam 리뷰 점수가 위시리스트·IP·마케팅보다 강력한 매출 결정 요인임을 보인다.</description></item></channel></rss>